AI Insights · Timothy · July 2025
Top Down Games on Android in Oceania: Q2 2025 Performance
Explore the performance trends of the top five top-down games on Android in Oceania during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the top-down game category on Android in Oceania showcased diverse performance metrics across leading titles. Here's a closer look at the trends for the top five games, as reported by Sensor Tower.
Block Blast! by HungryStudio saw a remarkable increase in weekly downloads, starting at 20.9K at the beginning of April and peaking at nearly 48.8K by the end of June. This growth in downloads was accompanied by a stable weekly active user base, maintaining figures around 360K to 380K.
Vita Mahjong from Vita Studio experienced a steady increase in both revenue and active users. Revenue peaked at $378 in mid-May, while weekly downloads rose from 17.3K to a high of 22.4K by late June. The game maintained a consistently growing active user base, reaching almost 99.1K by the end of the quarter.
Kingshot from Century Games PTE. LTD. demonstrated impressive revenue growth, starting at $25.9K and climbing to $95.3K by mid-June. The game also saw an increase in downloads, peaking at 28K in early June. Active users grew substantially, from 5.9K at the start of the quarter to around 40.1K by early June.
Snake Clash! by Supercent, Inc. maintained a consistent revenue stream, with weekly figures ranging from $429 to $598. Downloads showed a steady trend, reaching a peak of 14.3K in early June. Active users increased from 47.5K to over 80.9K by the quarter's end.
Lastly, Color Block Jam by Rollic Games displayed a stable revenue pattern with a peak at $27.2K in early June. Weekly downloads fluctuated, peaking at 14.1K in mid-May. Active users also saw growth, reaching over 40.4K by the end of June.
For more detailed insights on these games and others, visit Sensor Tower's comprehensive data platform.